Showing posts with label App Store. Show all posts
Showing posts with label App Store. Show all posts

Tuesday, June 9, 2015

Hiding between the cracks, best of WWDC 2015 news bits

Most people that follow WWDC keynotes are not developers, and are looking for new products or OS features. Most news sites do not list key developer things. There where several blips however that where not talk about in depth that where major things great for developers. In case anyone missed it, 3 things jump out as major developer wows.

First the release of Swift version 2.0 with many major improvements. Several are outlined here at apple swift blog

Second Swift is now open source, and will support Apples iOS, Mac and also Linux. With more platform support to come in the future. The source code will include swift compiler and standard library among other things.

Last and almost under the radar. The consolidation of Mac and iOS developer programs into one thing. Saving money for developers each year.

Saving money if you where like me and had to pay for both iOS and Mac developer programs annually for the past 5 years.

I still like to see for them to remove the annual fee altogether in the future. As Apple takes 30% commission from selling developers apps. That high commission should cover the fee for the program alone. As every other app store before Apple, only tock under 9% commission from selling developers apps.

Still it is a move in the right direction.

Wednesday, February 18, 2015

64-bit requirement for iOS

The app store now requires all iOS builds be built for 32/64 bit binaries. If your using Xcode then this is nothing new. However if your using a 3rd party development tool you need to make sure all apps submitted are compiled to a 32/64 bit universal binary and by Summer 2015 all apps submitted before 2015 also are built with that requirement.

If your using Xojo for iOS the new released 2015 r1 supports this new iOS requirement. If your using Livecode for iOS the new release 6.7.2 or later supports this for Livecode. And if your using Xcode its business as usual, as it been supporting this for a while now.

For Xojo 2015 r1 (released 2/17/2015)  get it here
For Livecode 6.7.2 (released 2/17/2015)  get it here
For Xcode 6.1.1 (released 12/02/2014)  get it here