Showing posts with label Imaging. Show all posts
Showing posts with label Imaging. Show all posts

Wednesday, March 11, 2015

Xojo draw image to follow mouse

Another look at the Xojo Canvas object.

This time where going to show how simple it is to draw a image to screen to follow the mouse. We made a simple video for that because it easier to see how it works many times more than read about it.




For Xojo canvas docs for desktop: look here
For Xojo graphics doc for desktop: look here


Thanks and happy coding ;)



Thursday, February 26, 2015

Swift for cocoa importing files with open panel

 Today we look at programming a open panel to import files that the user selects. Most apps do things with files so this is really a good thing to know. With swift this is pretty simple and I think you will find the example easy to do your self.




My example will show importing images that the your selected, but this same panel can open anything. From text, movies, music, folders etc.

Here the video showing how to add open files to a cocoa app using swift:



Thanks again, Happy Coding ;)

Wednesday, February 25, 2015

Swift for Mac: Programming Image Views

Today's Swift example shows how to display images “photos” in a cocoa based app. It is actually easier with Swift and Xcode, than with most third party development tools I used.

Video to watch is here:



Thanks, happy coding ;)

Sunday, September 30, 2012

Adding Borders to Images with Livecode

If your looking for an clean rect boarder within an image within Livecode you need to do so using groups. I found an great tutorial demo this off by  Jan Sckenkel of Quartam Software. Jan's example is way beyond just borders and is worth checking out.

His StyledImageView custom control article come in two parts

Part 1 StyledImageView custom control
Part 2 StyledImageView custom control(Part 2)

I suggest checking these out. It an really cool project demo with code. Great job Jan.